About
I remember it like it was yesterday: my brother, our friend Jay, and me were all set to create the next Megaman-X video game.
We brainstormed for hours on the phone, drafted character sketches, and outlined levels on graph paper. It was going to be the
best Megaman title to ever grace the video game market. I dreamed of playing it on my SNES, whilst drinking a glass of scotch and listening to
the endless praise of my peers. Months later, I turned ten. Unfortunately, the project never made it past the design phase.
Curiously enough, I started programming shortly before hitting puberty. For my sixth grade science fare project, I did a small
web application in JavaScript titled the "RCSP": The Ryan Carper Science Program. It was a small database of scientific facts, browsable by various headings contained in a listbox.
The crowd ooo'ed and aww'ed as I showed them my source code and explained to them HTML syntax.
Soon, JavaScript just wasn't doing it for me anymore. In 7th and 8th grade I moved on to harder, stronger, programming languages.
I had always wondered how website guestbooks and user management systems worked. It only made sense that
my next language of choice was PHP. After I was all SQL Query'ed out, my desire to make a video game resurfaced. It was then that I made
the decision that would cause my voice to lower and my facial hair to appear: I picked up a book on C++.
I followed the author down a rabbit hole of pointers and classes, occasionally stumbling and bumping my head, but never giving up. The highschool
years were a blur. Aside from honing my C++ skills, I also have fond memories of programming on my TI-83 Calculator. Brilliantly fooling my teachers
into thinking that I was diligently working on my homework, I spent my time trying to write small games.
Eventually, after serving my time in the musty halls of high school, I tackled the college life. I enrolled as a Computer Science Major in Clarion University
of Pennsylvania, where I quickly became known for attaching mini-games and demos to assignments that were otherwise dull. I began to get the itch for life
in the real world, where I could work in a team of people passionate about game development.
That brings us to now, where you, having been moved by my plight, decide to give me a chance to prove myself at your company.
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